I’m working on a Real Time Strategy game for Air Console. I’m working out the gameplay mechanics before deciding on the theme. There will be a map of nodes with links between them on the screen and players will control the nodes with their personal device and use them to attack other player’s nodes. Each player will see the data on the nodes they control on their controller and any ongoing battles will be displayed on the big screen.
I have started work on the map generation:
The map is a set of nodes with links between them. Nodes can attack other nodes if they are linked. Right now 2 planets are linked together if there are no other planets between them. In future versions I will add more complicated rules to link planets and try to position the planets so they look less like they’re on a grid.
I am currently working on a game for Air Console. It’s a cool platform for local multiplayer web games.
So far most of my time has been spent experimenting with HTML5 game frameworks. For this project I have settled on the CreateJS suite. It seems to be functional, minimal and up to date.
The article features my new favourite piece of technical jargon: Self-executing anonymous function. It’s a phrase that would strike terror in a student’s heart if it appeared at the top of a lecture slide.