Monthly Archives: November 2018

Looking for underground bunkers to rent…

The future is made of virtual reality. Soon there will be no sound apart from the occasional thwacking of controllers hitting furniture.

WebVR with Babylon JS

Babylon JS is a 3D graphics library targeting HTML Canvas with WebGL. It includes support for WebVR and with relatively minimal setup you can get the controllers working in a simple VR space:

WRM Controller in BabylonJS

WRM Controller in BabylonJS

That’s a screen shot I took from within a virtual reality session running inside a web browser!

I’m working on a simple game of Simon Says to test the VR waters. You can follow the progress in the repository here:

https://github.com/goshdarngames/Simon-Says-VR

The main goal of the project is to create a ‘base game’ that can be adapted to future projects. Learning the Babyon library is great. It astounds me that you can get high quality 3D graphics out of a web browser without needing to download any additional plug-ins.

Smell You Later Cell-u-later…

My work with Cellular Automata with Python hit a brick wall.

I was using Cython to run the expensive inner loops with C. This gave great run-time speeds.

Unfortunately I was unable to package the code so that it could be easily downloaded from repositories. After editing what seemed like a thousand config files I was burnt out.

I am still interested in using cellular automata to create a game similation. I hope to try and get something running in future using Web Assembly. It has the promise of C-like speed with the ease of distribution of a website that runs in the browser.