I have written a tutorial that explains how to keep all objects within a circle like I did with Spacebomb.
I have started a development log for my latest work in progress Bogey Green Golf. Bogey Green Golf will be a simple 3D minigolf game. It will be my first attempt at making a 3D game so I expect to learn a lot and I will share all I learn on my development log. http://goshdarngames.tumblr.com/ http://forums.tigsource.com/index.php?topic=49697.0You can follow the development log on tumblr or TIG Source Forums with these links:
Spacebomb was made a featured game on Game Jolt. I added the Game Jolt API to the build posted there so you can earn Game Jolt trophies and post high scores if you have an account there. Check it out: http://gamejolt.com/games/spacebomb/74308 A few people made Lets Plays of the game as well: All the Lets Plays posted can be found on the Spacebomb page in the games section: https://www.goshdarngames.com/spacebomb/
The first playable build of Spacebomb is now online. http://goshdarngames.itch.io/spacebombFly around shooting bombs and causing colourful chain reactions in this arcade game inspired by shoot-em-ups such as Geometry Wars. The game can be downloaded here:
Here is a video I recorded of a game I am working on entitled Spacebomb Still a lot of work to do but I think it’s starting to come together! There is also a gallery of screen-shots here: http://imgur.com/a/2wtSd
I have written a C# for Unity that takes care of playing 2D sounds within a game. Check it out: https://www.goshdarngames.com/sound-manager-2d/
I attended my first game jam this weekend. It was the Belfast Gamecraft October 2014 12 hour Game Jam. The theme of the game jam was “Postcard from the Future.” We decided to make a game that would play like Paper Boy in space! Check it out: https://www.goshdarngames.com/neithersnownorrain/