AirConsole RTS Devlog – Map Generation

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I’m working on a Real Time Strategy game for Air Console. I’m working out the gameplay mechanics before deciding on the theme. There will be a map of nodes with links between them on the screen and players will control the nodes with their personal device and use them to attack other player’s nodes. Each player will see the data on the nodes they control on their controller and any ongoing battles will be displayed on the big screen.

My time so far has mostly been spent setting up my development environment and figuring out how to structure the project. I am using Brackets to write my Javascript and Closure to compile it. While Javascript is an interpreted language using this tool from Google will optimize it.

I have started work on the map generation:

RTS map

The map is a set of nodes with links between them. Nodes can attack other nodes if they are linked. Right now 2 planets are linked together if there are no other planets between them. In future versions I will add more complicated rules to link planets and try to position the planets so they look less like they’re on a grid.